League Rules and info
SCS F1 Racing (“Straight Corner Super F1 Racing”) is a friendly league for all skills, ages, race and genders. So be nice, don’t abuse other players and help each other to gain skill and have fun.This being said, we of course have to lay down some rules.
- Racing format.
– Official cars, equal performance
– Short qualifying (18 mins), 50% race
– Car setup: Full
– Rules & Flags: On
– Corner cutting: Strict
– Parc fermé rules: On
– Pit Stop experience: Immersive
– Safety car: Standard
– Safety care experience: Immersive
– Formation lap: On
– Formation lap experience: Immersive
– Surface Type: Realistic
– Recovery mode: None (See 6.5.3 Reset to track is not allowed during race!)
– Car damage: Standard
– Car damage rate: Standard
– Low fuel mode: Hard
– Collisions: On
– Ghosting: Div1: OFF, Div2: ON
– Tyre Temperature: Surface & Carcass
– Pit lane Tyre sim: Off
– Unsafe Pit release: On
Season structure
– Before each season there will be a track vote. Results are only for our consideration (We can deviate to incorporate tracks that would otherwise be omitted).
– Season length will be 16 races unless there is a reason to do less (i.e. cancelled races) or more
- Race schedule
– Official races for Division One will be held on Monday evening
– Official races for Division two will be held on Tuesday afternoon
– All timing will be notated in UK time!
– Lobby will be up 15 minutes prior to start time
– Qualifying Division one will start at 18:30 (UK)
– Qualifying Division two will start at 18:00 (UK) - Max allowed Assists
Division 1 Division 2 Steering assists Off On Breaking assists Low High Anti lock brakes On On Traction control Medium Full Dynamic racing line Corners only Corners only Gearbox Automatic Automatic Pit assist Off Off Pit release assist On On ERS assist Off Off DRS assist Off Off - Check-in
- Check-in is mandatory for all full-time drivers! They can either check in with the green check-in mark (√) or declare their absence with the cross mark (x).
- Reserve drivers also can check in with the green check mark, but don’t need to declare their absence.
- Drivers that don’t check in before the deadline (Sunday’s 24.00 UK time) will be automatically be absent. Their seat will be assigned to checked in reserves if reserves have checked in.
- If more reserves have checked in as seats are available, the lottery will decide the order in which they are assigned. Reserves that don’t have a seat in an other Division will be in lottery batch one, the rest will be in batch 2. See video for example of the randomizer:
- Attendance and keeping your racing seat
- Full-time drivers are allowed to miss 5 races in total for the season, unless a valid reason is presented to FIA members.
- A full-time driver missing three consecutive races, or a total of six races, may forfeit his seat, unless a valid reason has been given prior to the absence to the FIA.
- Free seats will be offered to drivers in Division two if that driver has signed up as reserve for Division one, and has at least a top 3 spot in the reserve attendance points for Division one. Points will not be transferred between divisions or teams.
- If no driver from division two wishes to move to division one, the open spot the seat will be given to the most active reserve driver. In case multiple reserves have the same attendance rate, their current position in the championship will decide who is first in line. If no drivers are opting to switch division or become full-time instead of reserve, the seat will be given to the first in line driver from the #apply channel.
- FIA can always decide to give the seat to another player if they find special circumstances are in place.
- For open seats in division two the rules 6.1 to 6.5 are applied the other way around.
- Any driver can be only full-time in one division and reserve in one or both divisions.
- Race-craft
We strongly advise any driver to record their session, preferably with rear view, so they can report drivers at fault, or defend a wrongful accusation. We want clean racing. Anybody who intentionally takes out another driver, will be banned for at least one race. This includes taking revenge on another driver!- Qualifying
- During qualifying take extra care not to impede a driver on a fast lap. When a driver on a fast lap closes in on you, make sure to stay off the racing line, even if that means going off track.
- On an out lap, it is recommended not to pass any other drivers in the last few corners as they too might prepare for a hot lap, creating a gap to the driver in front.
- If you are going to retire, do this in the pit. If you don’t you will be responsible for any incident the A.I. might create (i.e. impeding a driver on a hot lap), and will receive a penalty. This could ultimately lead to a race ban.
- You are allowed to use “Reset to track” during qualifying, however make sure it is done in a safe way. You will be held responsible if using this will cause an incident with another driver.
- If you are on a hot lap and a faster driver is getting close, you are allowed to keep your speed and continue your lap, as it is the responsibility of that faster driver to create a sufficient gap. However, normal racing rules will apply at that time.
- Race
- Take extra care during the race start. The race is not won on the first turn, but you can lose your’s or that of other drivers. Although some leniency may be in place during the first moments of the race, you might be held accountable if your driving is clearly irresponsible at that time. Give room to your opponents.
- It is strictly forbidden to use the A.I. during race start and normal race time. If you are caught doing so, you will get an instant DSQ after the race.
- If you are going to retire, do this in the pit. If you don’t you will be responsible for any incident the A.I. might create (i.e. impeding a driver or causing an accident), and will receive a penalty. This could ultimately lead to a race ban. If your game or PC crashes, restart the game and rejoin the lobby to continue the race, OR retire the car in the pit-lane.
- Yellow flags
- You are allowed to continue on racing speed during a yellow flag, however, any incidents that occur during a yellow flag as a result of someone standing still or sideways on track after a spin and you could not avoid him or her on time, it will be your fault unless prove can be given the driver was staying there unnecessary long or made an unsafe reentry.
- Safety car
Please be extremely careful under SC circumstances. Do not extensively brake upon the safety car start. Do not drive extremely slow under the safety car.- Passing under the safety car is enforced by the game. Penalty’s due to passing under the safety car will not be removed unless the game is 200% wrong in enforcing them. Penalty’s for passing back-markers or A.I. during SC will not be removed!
- Do not brake extensively during a safety car, especially with a driver close at your rear. Braking hard causing a driver to rear-end you, or passing you, may result in the transfer of the penalty that driver receives to you (will be subtracted from that driver’s race-time and added to yours).
- You are allowed to use the A.I. during the safety car, however, any errors by the A.I. will be on your account.
- After “Safety car in this lap” drivers are allowed to bunch up. Be careful not to pass before the starting line, as that will result in a penalty!
- The lead driver dictates the pace after the safety car lights are out. However, he may not vary his speed (i.e. fake restarts) to force following drivers in an error. Once he starts a restart, he has to commit to it. He can however slowly increase his pace if he wants to.
- Racing
Respect each other during the race. Both fast and slower drivers. If you are a faster driver coming up to a slower competitor who’s in front of you, be patient and do not push or force them off track. Any driver in front is entitled to defend that place, no matter his race pace. If you are a slower driver, be sensible as it possibly is not the best tactic to try and keep a driver that is a second faster in lap-time behind you at all cost.- You may retire from the race at any time you feel suitable. However, you have to retire in the pit-lane. Failing to do so, will result in a penalty on your license and may lead to a race ban!
- If your game or PC crashes during the race, reboot and restart. Rejoin the lobby and take control of your car (spectator menu). You then can continue the race, or retire the car in the pit-lane if you want.
Failing to do so, will result in a penalty on your license and may lead to a race ban! - “Reset to track” is not allowed during the race. Being caught using it will be lead to a 10 second penalty. Repetitive use may lead to a DSQ!
- We have team radio’s on the Discord server. Teams are allowed to use these during the race to exchange information. Currently we do not have engineers, but you are free to have your friends to advise you through any available stream of our members.
- Defending in a normal way is allowed. However, blocking in a non-sportive way to have a team mate catch up may result in a penalty.
- Respect blue flags. Make sure to let lapping cars through on the first possible moment, even when ghosting in on. Do not interfere in the fight between lapping cars. Move from the race line and slow down if necessary.
- Qualifying
- Reporting and penalty’s
As said before, we encourage drivers to record their races to be able to report drivers and defend themselves when needed. You can use the windows video-editor to create snips to use. We also encourage reporting drivers, even if you think it did not really influence your outcome. It might affect the outcome for others (i.e: you are forced off the track, but you were bound to be dead last anyway. The driver forcing you off track
may have gained an advantage because he/she did not have the patience to pass you in a correct way and gained seconds that way. Which in the end might gain him/her one or more places in the results).- Incident types
- Simple incidents are infringements between cars where no damage occurs. I.e. forcing of the track, rear-ending a car, pushing a car, etc. Simple incidents will normally result in 1 penalty point.
- Minor incidents are incidents involving two or more cars, resulting in minor damage to the victim(s) (light green or yellow wing). Minor incidents will normally result in 1 or 2 penalty points. If more than one victim, the penalty points may be multiplied.
- Moderate incidents are incidents involving two cars or more, resulting in moderate damage to the victim(s) (orange or red wing). Moderate incidents will normally result in 1-3 penalty points. If more than one victim, the penalty points may be multiplied.
- Major incidents are incidents involving two or more cars, resulting in major damage (retirement). Major incidents will normally result in 2-4 penalty points. If more than one victim, the penalty points may be multiplied.
- Penalty points
In a 16 race season, penalty points will stay on your account for 10 races
In a 12 race season, penalty points will stay on your account for 8 races
Penalty points will carry over to the next season.- 8 penalty points in one race: disqualification
- 12 penalty points: one race ban
- 25 penalty points: season ban
- Time penalties
Time penalties will be given by discretion of the stewards. - Grid penalties
Stewards may give a grid penalty if they find the reported driver has been careless and the main blame lies by the reported driver.
A grid penalty will be served by not being allowed to qualify at all, or a 10 second time penalty for each grid position awarded.
- Incident types
- Promotion and Degradation
As Division two drivers are offered seats that open up in Division one, there is no promotion and degradation system. However, if there are drivers in Division one that have not participated in the last 4 races without an accepted reason by the FIA, they might loose their seat to accommodate a promotion or change of division for any driver at the end of the season.
In all cases where this rule book does not foresee or where stewards find the basic penalty not in line with the accident, the stewards are free to give any conclusion they see fit.
Rules may be changed during the season if FIA deems that to be needed to maintain a honest league. It is up to their discretion to use or not use a poll to consult member opinions.
Reports are to be filed in #reports channel for each division. ultimately one day after the race. Defense to reports are to be filed in #defence channel for each division, ultimately one day after the race.
Appeal to stewards decision to be send to a FIA member, ultimately one day after the decision has been posted by the stewards.
FIA Members:
@smooth-operator
@jaapfx
@simonV8
@dave